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Jan  Hlousek

Jan Hlousek

Technical Director
Jan is Technical Director at Keen Software House, currently working on a new iteration of VRAGE engine and porting of Space Engineers game. Jan is the technical generalist, interested in solving hard problems. First game Jan released was dungeon crawler "Rytiri Gralu", back in 1996 for PC DOS. Since then, he has been developing game engines and games for various platforms in companies Centauri Production, Disney Mobile and Geewa, always looking forward to facing new challenges.

SOME OF THE GAMES Jan WORKED ON

Memento Mori
Space Engineers

Talks & sessions

Predicted Physics Based Multiplayer in Space Engineers

Prediction is a widely used technique for lag compensation. It works well for entities like a character or vehicle moving on the static surface. Imagine a mothership, which contains a hangar with smaller ships, which contain characters moving inside. Jan will present improvements to this technique as implemented in the Space Engineer’s multiplayer solution using a hierarchical approach with dynamic parenting and hybrid static / dynamic physics setup. Jan will share a range of issues faced during the development process and their solutions.