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Joshua Flitcroft

Joshua Flitcroft

Technical Accessibility Designer
I’ve been working in the games industry for the past 8+ years, where I’ve worked at companies of 8 people to those with thousands. I’ve spent the past 2+ years at IO Interactive working on the UI team, and championing Accessibility; trying to highlight and remove barriers and blockers so that more gamers can enjoy our video games.

SOME OF THE GAMES Joshua WORKED ON

Forza Street
Tom Clancy's Rainbow Six: Siege

Talks & sessions

Panel Dicussion: Games User Research

For the audience who are interested about Games User Experiences in general and to learn more about this topic.

Joshua Flitcroft (IO Interactive)
Jak Marshall (Hangar 13)
Francis Leo Tabios (Hangar 13)
Emma Varjo (Redhill Games)
Günter Wallner (Johannes Kepler University Linz)
Hosted by: Simone Kriglstein (Masaryk University)

Creating Accessible Experiences and Games

Accessibility in games has taken leaps forward in recent years. This talk aims to aid developers by passing on knowledge such as: what accessibility is and why its important; how to prioritise and fit accessibility into the production pipeline; approaches to making games more accessible.