My game needs a soundtrack, but I have no clue about music. How do I work with the composer?
Sometimes it’s hard to convey a musical vision and give feedback to the composer without the knowledge of musical lingo. This talk intends to equip developers who are not supported by the audio department - be it smaller studios or solo devs - with tools and knowledge about how to hire, communicate, and work with a composer on a game production.
The intended audience are developers with no audio department or prior experience with working with composers as well as aspiring game composers.